IJCATR Volume 12 Issue 7

Project-Based Learning Interactive Canva Media: Improving High School Students' English Learning Outcomes

Lelyna Harahap, Mukhtar, R. Mursid
10.7753/IJCATR1207.1011
keywords : interactive media; canvas; English

PDF
The purpose of this research is to produce interactive media based on the Canva application PjBL that is feasible and effective in improving students' English learning outcomes at SMA Negeri 1 Padang Bolak. The type of research used is the development model from Borg and Gall and the instructional design step from Dick and Carey which is divided into 4 stages including the needs analysis stage, the product design stage, the validation and evaluation stage, and the final product stage. The results showed that: product validation showed a score percentage of 89.16% for material expert validation, 80% for media expert validation, 93.75% for design expert validation, and 98.56% for student responses. The results of the normality and homogeneity tests show that the research data has been declared normal and homogeneous. The results of the hypothesis test show that the value of t count is 3.03 and the value of t table is 1.66, where t count > t table. The results of this study indicate that interactive media based on the project-based learning model assisted by the Canva application is effective in improving student learning outcomes.
@artical{l1272023ijcatr12071011,
Title = "Project-Based Learning Interactive Canva Media: Improving High School Students' English Learning Outcomes",
Journal ="International Journal of Computer Applications Technology and Research(IJCATR)",
Volume = "12",
Issue ="7",
Pages ="69 - 76",
Year = "2023",
Authors ="Lelyna Harahap, Mukhtar, R. Mursid"}
  • .