Designing Multi-User Virtual Environment (MUVE) for Learning English Using Virtual Reality Application: Case Study on Senior High School Students in Yogyakarta
Ozzi Suria, Albert Yakobus Chandra , Putri Taqwa Prasetyaningrum
10.7753/IJCATR0910.1001
keywords : multi user virtual environment, virtual reality, learning in MUVE, English learning using VR
The use of e-learning as online learning in educational institution can provide ease of access to learning materials for students. They can do online activities in virtual environment. Combined with immersive technology such as Virtual Reality (VR), the online learning experience can be enhanced. A Multi-User Virtual Environment (MUVE) using VR application can be used to create authentic and immersive learning experience. Based on students’ interest and teachers’ opinion in previous surveys, this study proposes a design of MUVE using VR application for learning English. The detail of design will be explained using three approaches i.e. architecture diagram, use-case diagram, and interaction model flowchart. Although there are limitations in this proposed design, the main functionalities and interaction models are well-defined in this study.
@artical{o9102020ijcatr09101001,
Title = "Designing Multi-User Virtual Environment (MUVE) for Learning English Using Virtual Reality Application: Case Study on Senior High School Students in Yogyakarta",
Journal ="International Journal of Computer Applications Technology and Research (IJCATR)",
Volume = "9",
Issue ="10",
Pages ="283 - 286",
Year = "2020",
Authors ="Ozzi Suria, Albert Yakobus Chandra , Putri Taqwa Prasetyaningrum "}