Frequency : 12 issues per year
Subject : Computer Applications and Technology
ISSN : 2319–8656 (Online)
IJCATR Volume 12 Issue 8
UNO Card Media: Improving Learning Outcomes of Colors and Numbers Through the Role Play Learning Model for Kindergarten Students
Martha Ulina Gultom, Sahat Siagian, Samsidar Tanjung
10.7753/IJCATR1208.1011
keywords : uno card media; learning outcomes of colors and numbers; role play learning models; kindergarten
The purpose of this research is to: (1) find out if the role play model via UNO cards is appropriate for use at the kindergarten level; and (2) know the effectiveness of the role play model through UNO cards. This type of research is R&D research using the ADDIE development model. The subjects of this study were material experts, learning model experts, learning design experts, and Tri Sakti Lubuk Pakam Kindergarten students, totaling 60 people. The results showed that (1) the criteria for the learning material expert test were very good (88.24%), (2) the criteria for the learning model expert test were very good (95.56%), and (3) the criteria for the learning design expert test were very good (95%). Based on the results of the learning tests, it is known that the average value of the control class is 68 and the experimental class is 85. The results of the submission of the hypothesis prove that (1) the role-play learning model through UNO cards is feasible to use. (2) There is a significant difference between the learning outcomes of students who use the role play learning model through UNO cards and the learning outcomes of students who do not use the role-play learning model through UNO cards. This is indicated by the results of data processing on the results of the posttest obtained by tcount = 10.69. At a significant level (? = 0.05) with dk 58, ttable = 1.16, so that tcount > ttable. The average effectiveness of learning outcomes in the use of the role play learning model through the Uno card is 73%, while the group of students who do not use the role play learning model through the UNO card is 36%. From this data, it is proven that the use of the role play learning model through UNO cards is more effective than without the model.
@artical{m1282023ijcatr12081011,
Title = "UNO Card Media: Improving Learning Outcomes of Colors and Numbers Through the Role Play Learning Model for Kindergarten Students",
Journal ="International Journal of Computer Applications Technology and Research(IJCATR)",
Volume = "12",
Issue ="8",
Pages ="78 - 84",
Year = "2023",
Authors ="Martha Ulina Gultom, Sahat Siagian, Samsidar Tanjung"}
.