IJCATR Volume 4 Issue 10

Educational Game ?Saringman? to Familiarize Hygiene to Children Since Early Stage

Fiftin Noviyanto Yana Hendriana Bayu Nadya Kusuma
10.7753/IJCATR0410.1006
keywords : educational games; hygiene; environment

PDF
Learning materials on the environment for children aged growth is quite difficult taught, with the lack of education, teaching materials and appropriate materials where children will easily absorb the material that accompanied the game. Delivery of content has not been used as a medium of learning tools. With the learning media in the form of educational games are expected to help the children understand the importance of keeping the environment clean, especially in terms of waste disposal. The strength of a research conducted, it produced an educational game app that contains materials about the importance of protecting the environment, especially in terms of taking out the trash for children between the ages of growth, which has been tested using black box test and alpha test. Based on the test results and Alpha Black Box test produces gaming applications that can helping the children to understand the importance of protecting the environment, with a view of the game that is user friendly, attractive, lightweight, has a weight of education and can be easily deployed to support learning about the importance of maintaining cleanliness environment.
@artical{f4102015ijcatr04101006,
Title = "Educational Game ?Saringman? to Familiarize Hygiene to Children Since Early Stage",
Journal ="International Journal of Computer Applications Technology and Research(IJCATR)",
Volume = "4",
Issue ="10",
Pages ="750 - 754",
Year = "2015",
Authors ="Fiftin Noviyanto Yana Hendriana Bayu Nadya Kusuma"}
  • null